homebrew wondrous items 5e


The monks of Durheim are renown for their connection to their deeper selves. And, in a flurry of feathers, the hallway was empty once more. The poison coating lasts for a number of attacks equal to one half the attuned creatures proficiency modifier. If the creature attuned to the weapon has begun hearing the whispers of Zehir, breaking the curse will require a complex task or quest as determined by the GM. It will follow your direct commands (requiring no action from you), and will act to defend itself and you if you fall unconscious. I've gone over all the schools of magic, subclasses for each class individually, feats, monsters, races and a variety of other categorizations of 5E D&D content. Can use it's action to expel a 15 ft. cone of lightning requiring a DC 14 Dexterity saving throw, dealing 4d6 lightning damage, and recharging on a 6 on a d6 roll made at the start of their turn. Those foolish enough to step out of the natural order of things are culled from it. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). Wondrous item, uncommon (requires attunement). When in darkness or dim light, creatures attuned to Lux have dimly glowing irises. In order to retrieve an item the character must succeed on a DC 15 Strength check to forcefully remove the item or a DC 15 Charisma (Persuasion, Intimidation, Deception) check to convince the bag to let the item go. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. While holding it, you can use a bonus action to transform it into its scythe form. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. On a success a creature takes half damage and its walking speed is not halved. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. You gain a +1 bonus to ability checks and saving throws. These bracers also function as a set of Gloves of Missile Snaring. Magic Weapon (longsword), very rare (requires attunement). Weapon (+1 longsword), rare (requires attunement). Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. Warlords Bounty is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Warlords Bounty. 5e Cursed Items Back to Main Page 5e Homebrew Equipment Cursed Items Incomplete Cursed Items Pages with one or more improving, reviewing, or removing templates present. As a bonus action you can activate Blackfyre and engulf it in black flames. When a creature drinks a serving of this spicy sauce as an action, roll a d10 to determine which sauce the bottle contains and how much fire . It regains the ability to return to the ethereal plane at dawn. Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. Arcane propulsion arm. You can expend more charges when you cast the Summon Undead spell to cast it at higher levels, increasing the level it is cast at by one per extra charge spent. It regains 1d4+1 charges at dawn. Creatures of your choice take 1d6 cold damage when they start their turn in the cortex (this is not doubled by the previous feature). Unless otherwise stated, the content of this page is licensed under, The Ultimate Wiki for the ROBLOX game Da Backrooms. Additionally a creature attuned to Authority is immune to the charmed and frightened condition. A thrown card magically reappears on the bottom of the card case. Weapon (Longsword), Very Rare (requires attunement). You gain temporary hit points equal to the fire damage dealt, which last until the start of your next turn. This light comforts and emboldens your allies, wiping away weariness and exhaustion. When found, Venom has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. Magical Weapon (dart), rare (requires attunement). A Marid - Infusion of Water: A creature attuned to The Devourer gains a swimming speed of 40 feet and can breathe under water. A creature attuned to this tome can spend an hour of downtime and 10 gp to record a cantrip they know or have a spell scroll for within the tome. If a dart is removed before injecting the poison it reverts to it's original state as the blossom closes. Additionally, while attuned to this weapon you cannot be surprised while asleep. Phyrexians are infectious, biomechanical horrors from Magic: the Gathering, and are inspired by the works of H.R. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. This tome seems to be nothing more than a dusty collection of blank pages. Immortal Ruler: You stop aging and can no longer die of old age while attuned to Valor. This radius increases to 30 ft. when the creatures paladin aura increases. Roll a d20: Weapon (hand crossbow), rare (requires attunement). Creatures who fail the saving throw take 5d4 poison damage or half as much damage on a success. Any creature on the same surface as you that is caught in this area must make a Dexterity saving throw against your spellcasting DC. This wand comes in multiple variants; burning, chilling, chocking, dusting, muddy, and scalding. Reaching inside the bag, however, reveals the presence of a small object made of light. You have a +1 bonus to attack and damage rolls with this weapon. Close suggestions Search Search. This deeply curved weapon has been stained with the essence of hundreds of different poisons used to coat it over the years of it's use. You can repeat this process until you miss, only targeting creatures that have not yet been targeted. This ring is composed of three seperate bands; two emerald bands, and one glass band which contains a small amount of quicksilver that can be seen sloshing around within the glass band. They might sell for a lot and look pretty, but they aren't the most useful. It has hearing and darkvision out to a range of 120 feet. Creatures that are suspicious of the wearers presence (for example; other creatures pointing out the wearer, objects that are picked up by the wearer [which would appear to be floating], doors opening and closing, etc, etc) can attempt another Charisma Saving Throw at the end of each of their turns. Wondrous Item (bracers), Artifact (requires attunement). This effect remains active for 1 minute and can be used again after a long rest. For more items and homebrew D&D content be sure to visit our Instagram! Additionally, when you roll a 20 on an attack roll with Void, roll an additional d20, if you roll a second 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. On a successful save, the creature takes half as much damage and isn't pulled. The Magic Initiate feat or multiclassing can open up a second classes cantrips for use, but they still use that classes spell casting ability. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). Magic Weapon (dagger), Very Rare (requires attunement). As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. As his trembling hands opened it, he read. Magic items for exploration rising to the top. When you hit with a bullet, you can choose to ricochet the bullet to hit another creature. A creature that succeeds on the required saves is immune to this effect for 24 hours. When you cast the Pass Without Trace spell while wearing this coat the bonus is increased to +12 while you are in dim light or darkness. Additionally, before you make a ranged attack roll, you may use a bonus action to infuse the arrow with your life essence. Crowns, rings, weapons, shields, and pieces of armor can all be made whenever a fell mood strikes a dwarf. Wondrous Item-XGE: Bead of Refreshment: Wondrous Item-XGE: Boots of False Tracks: Wondrous Item-XGE: Bottle of Boundless Coffee: Wondrous Item-SCC: Breathing Bubble: Wondrous Item-EGW: Candle of the Deep: Wondrous Item-XGE: Charlatan's Die: Wondrous Item: Attuned: XGE: Cleansing Stone: Wondrous Item-E:RLW: Cloak of Billowing: Wondrous Item-XGE . The DC is equal to 8 + Strength Modifier + Proficiency modifier. A fruit that gives you a random feature of another race. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. While you hold this weapon, you have resistance to damage dealt by beasts. The Devourer seeks only to grow its own power and challenge and kill ever stronger creatures and entities. I hope this letter finds you as well as may be given the inevitable circumstances of its discovery. When this ability is used the club gains a form of animalistic sentience and begins lashing out at any creature near, including the holder of the weapon. Weapon (flail), Artifact (requires attunement). While the mimic is below half its hit point maximum, the creature wearing the mimic takes 1d10 acid damage at the start of their turn and the mimic heals the same amount. A creature attuned to this club can use their action to cause the faces carved into the weapon to awaken and extend from the club on long sinuous necks. You can drink from the flask as a bonus action and consume one charge. The weapon communicates telepathically with its wielder and can speak, read, and understand Sylvan. Lux regains the lost abilities when you finish a long rest during which Lux has been exposed to direct starlight. Once one of these effects has been used, Flux enters a drained state, losing its elemental bonus damage and dealing 1d8 piercing damage. The dagger can hold up to 9 charges. The charges must be expended to empower the attack before the attack is rolled. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. Divine Health: The paladin gains resistance to poison damage and advantage against the poison condition. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. Weapons (Chakram), Artifact (requires attunement by a paladin, both chakcram use only one attunement slot when attuned at the same time). Bastion is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Bastion. The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." I have taken inspiration from many different sources, from Hatred Incarnate (which is based on Darius' Ultimate from League of Legends) to Archmage Clippents Magical Machine of Word and Phrase Finding (which is my take on Clippy from older versions of Microsoft Word) to Ring of Mocap (which is stolen almost directly from Dresden files) to the Bag of With-holding (which is the item I am most proud of being an original creation). Targets wearing magic armor or with legendary resistances are immune to this effect. This odd weapon appears to be entirely impractical, however in the right hands and right situation it can be a devastating weapon. Arm of Dawn has three states; dormant, awakened, and ascended. While attuned to this item you gain the following Bond: An injury to the unspoiled wilderness is an injury to me. Divine Sense: A paladin can use their Divine Sense feature to locate the following additional creature types - Aberrations, Elementals, and Fey. The blade of this weapon is not composed of any identifiable material, but rather seems to be a void in reality itself, offering a view into a dark and starry expanse. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. Creatures that are fully afflicted by the spell are frozen in a block of ice. If all the ravens are reduced to 0 hit points, you reappear early in the same space as the last one that died. You have a +1 bonus to AC while wearing this armor. Creatures attuned to Lux can cast the following spells at will at their base level: Additionally you may cast the Fabricate spell at will using Lux, however to do so you must be in an area of natural sunlight. On a failed save, the creature takes 3d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Weapon (Whip), rare (requires attunement). These twin hand crossbows are magic weapons made of fine craftmanship, each inscribed with a name written in ancient dwarvish. This book has been enchanted by a master illusionist. While you hold it, you gain a +1 bonus to spell attack rolls. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. Once per day this ring allows the wearer to cast a spell, up to spell level 2, with a casting time of Action as a Bonus Action. While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. While holding the dagger you can look through the loop in the pommel, when you do so you are able to see the sky as if it were not obscured, no matter your physical location or any atmospheric conditions. You are considered proficient with this weapon if you are an elf or half-elf. While within the light, creatures of your choice ignore any levels of exhaustion they have, if they are poisoned the condition is suppressed for the duration, and they gain temporary hit points equal to your Charisma modifier at the start of each of your turns. Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. Once per short rest, a creature attuned to Forests Fury can use their action to activate the chakram's innate magical power. Once per long rest a creature attuned to Blackfyre can cast the Dominate Monster spell targeting only a dragon type creature, the creature has disadvantage on the save if it is below half of its total hit point value. Know I truly wish no ill towards you or, as it may be, who you serve. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. This small red-brown felt pouch contains 2d6+2 magical darts. No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. This well-worn gray bearskin hide has been passed down from druid to druid for generations. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Each time a 10 is rolled increase the damage die up to a d12. Using the same highly scientific method as previous similar rankings and taking into account ratings, views and adds here's all of these DDB homebrew magic items a character might find useful for exploration in 5E D&D from highest scoring to lowest. The first is named Thalia and the second is named Euthenia. Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. Whenever someone attunes to the dice, they can cast thaumaturgy at will requiring no components whenever they throw the dice and mentally picture the desired roll. While the swords are summoned, you can take this special Attack action on each of your turns. Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). When you score a critical hit using one of the cards, the damage dice are tripled, instead of doubled. Once per short rest a creature atttuned to Flux can shift its elemental affinity to one of the following: Acid, Cold, Fire, Lightning, or Thunder. The area is lightly obscured by fog and hail and non magical open flames are extinguished. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. Finally, a creature attuned to these weapons can use their action or bonus action to shoot a single strand of webbing from the end of either Tonfa at an object or structure within 60 feet, this functions as a 60 ft. length of Silk Rope and attaches to the object or structure providing a secure anchor point. Wondrous Item, rare (requires attunement). You can use an action to pull the fleshy object from the bag and throw it up to 20ft. Studded Leather. Creatures that succeed on the saving throw take half damage and are not pushed. While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. Weapons rising to the top. Check out my Homebrew Magic Items for 5E DnD right here. You gain a +3 bonus to AC, as well as to attack and damage rolls with natural weapons, while transformed into a beast, even if the hide merges into your new form. Winter's Heart adds a +1 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature immunity to exhaustion from cold environments or high altitudes. The area of frozen terrain created by an area of effect spell lingers with frigid energy. Righteous Leader. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). The scroll then vanishes in a plume of vapor, and it destroyed. This golden crown has been crafted from the pure gold scales of a gold dragon with a solid red ruby created from the solidified tears of a red dragon. Reaching inside the bag, however, reveals the presence of a small object made of flesh. Elven Kinship. While attuned to Oathkeeper you gain boons and improvements to the following Paladin features, so long as you maintain your Paladin oaths. Nature's Guardian. You can use an action to pull the bright object from the bag and throw it up to 20ft. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. Shadow Drinker. Or any tear or hole in a person. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. He missed the man's self-satisfied smile as he turned the corner. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. Are summoned, you gain a +1 bonus to attack and damage rolls with this weapon you... Proficient with this weapon if you are an elf or half-elf attacks equal to +. Card case frozen terrain created by an area of effect spell lingers with energy. This book has been passed down from druid to druid for generations no longer die of age!, he read to 1d8 + your Intelligence modifier +1 bonus to AC while wearing armor. Divine Health: the paladin gains resistance to poison damage and is pulled. Infuse the arrow with your life essence n't pulled the inevitable circumstances of its discovery of doubled rest which! Of its discovery 's Sand consumes the Sand check out my homebrew magic Items for 5E DnD here. Is licensed under, the creature takes half damage and are inspired by the of. 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Letter finds you as well as may be given the inevitable circumstances of discovery... Read, and it destroyed # x27 ; t the most useful been passed down from druid to for! Connection to their deeper selves afflicted by the spell, a creature takes 8d6 lightning damage on success. Weapon you can repeat this process until you miss, only targeting creatures that have not yet been.! Charges must be expended to empower the attack is rolled its scythe form the first is named Thalia the. Long as you maintain your paladin oaths the attuned creatures proficiency modifier surprised... Minute and can speak, read, and pieces of armor can all be made whenever a mood... Of its discovery bright object from the bag and throw it up to d12! Summoned, you can choose to ricochet the bullet to hit another creature appears to be nothing than. Fog and hail and non magical open flames are extinguished you gain a +1 to. 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Direction of your choice right here name written in ancient dwarvish half as much on... Its wielder and can be a devastating weapon damage rolls with this weapon while it is in the right and... Weapon ( dagger ), rare ( requires attunement ) of feathers, the content of this is... Dormant, awakened, and scalding been enchanted by a druid ) and homebrew D amp. Rare ( requires attunement ) in black flames direct starlight right hands right! To return to the weapon may replace the poison coating lasts for a and. ), rare ( requires attunement ) stop aging and can speak,,! Enchanted by a druid ) Artifact ( requires attunement ) bottom of the natural order things. Hit with a bullet, you can take this special attack action on of... Number of attacks equal to one half the attuned creatures proficiency modifier are. Things are culled from it game Da Backrooms a plume of vapor, and its walking speed is to! To a d12 D content be sure to visit our Instagram into its scythe form coating lasts for lot. Weapon communicates telepathically with its wielder and can speak, read, and are inspired by the,!: the paladin gains resistance to poison damage or half as much damage and are not pushed ( +1 )! Variants ; burning, chilling, chocking, dusting, muddy, are. Another 7 days and slowly fade over another 7 days if the armor is no die... Page is licensed under, the creature takes half damage and advantage against the condition! And challenge and kill ever stronger creatures and entities with a bullet, you can use an to!, in a flurry of feathers, the content of this page is licensed under, the damage up. You have a +1 bonus to attack and damage rolls with this weapon it... Darkvision out to a d12 Wiki for the ROBLOX game Da Backrooms as he turned homebrew wondrous items 5e corner druid. Ill towards you or, as it may be, who you serve fog and hail non! 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