gloomhaven best party composition


Minor spoilers ahead!! Gloomhaven is perhaps the best-known legacy board game that hasn't squeezed the word 'legacy' into its title. /* Last tag covers anything over one higher than the previous max-size cap. When it comes to experience Plan your moves and you can make most of your abilities. doing. It also determines when some abilities activate and conditions wear off. These are the perks you should take for the Spellweaver, in order! Brutes have a hand limit of 10. As a supporter, 4 of your starting cards allow you to stun, wound, poison et cetera and help your team deal out the damage more effectively. Brute + Tinkerer + Scoundrel. We certainly don't need more tankiness or healing and the obstacle control is only moderately useful as the Brute can hardly take advantage of it at all. The biggest problem with this group is that the Brute is kind of out of place - there's no need for a melee tank/damage-dealer with two other ranged characters, the Cragheart would just be strictly better. Your character will be based on how you play these situations. It pairs up well with melee teams because it has a fair amount of adjacency bonuses. If, on the other hand, you sometimes help other people but at some other times act like an a**hole, you reputation will tend to stay near 0,and won't help you unlock anything interesting. The only thing that stings worse than the cuts, scrapes, and bruises you endured on your last mission is the empty stomach gnawing at you the rest of this night. body#layout .page { Also, Spellweaver has 3 heal abilities out of which you will probably And most of the Mindthiefs cards (7 of 13) include You could try However, The Craghearts healing abilities allow them to heal after a melee attack or use it for allies when they face the brunt of his damage. However, a Spellweaver takes zero damage even after two I like to play 4 mercs to have better answers to different situations. And people dont announce their moves out loud. Scoundrel is a rogue character best suited for single target attacks. Each class in the game has been designed with great depth to it. But sometimes you dont have an available tank. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If you get to the point of the campaign where your party reputation is high enough to get significant discounts, you can buy and or swap potions relatively cheaply. The Tinkerer can't keep a Mindthief alive if he's the only one in melee but with the Brute there as a distraction, he'll be quite safe. The Summoner isn't the easiest class to play effectively in Gloomhaven. But you may still need to speak up when you observe a teammate doing something that will blow up your plans. A number of enemies will summon duplicates or other minions. On that note, dont forget that you can Lose a card from your hand or two cards from your discard to negate damage. Gloomhaven is a cooperative board game for one to four players designed by Isaac Childres and published by Cephalofair Games in 2017. A Cragheart can attack several enemies at a go and hence boost the effect of the damage your team deals. Unless otherwise stated, you should remember that as long as you complete the scenario objective, it is fine if some members of your party exhaust in most scenarios. Overall, this party is fine but has some weaknesses. Or maybe you wont move much at all and know you can be aggressive with big attacks and burning cards to negate damage. Some characters need to kite while attacking (such as the Mindthief and Scoundrel). This makes it difficult to get close and personal with enemies. For the most part, any party composition will work. Because that's what this party brings - the melee blitz of Scoundrel + Brute with the Spellweaver's aoe and occasional healing to back it up. A healer with lots of stamina the Tinkerer is one of the champion characters. Another party with basically no weakness. Did you know that playing Lost cards early also greatly decreases the max turns you have than if you play the same Lost ability later in the game? Because your team is constantly shifting as characters retire, you may want to refit your hand when you see the abilities of the newly introduced characters. Some players enjoy utilizing certain builds they see online. The Cragheart provides less damage than even the Spellweaver and instead more utility (tankiness, healing, control with obstacles). Playing with Scoundrel and Mindtheif? Some of the mercs are better than others in different situations. Another party with basically no weakness and just a bit behind the above due to slightly less synergy. Scoundrel - Would you like some damage with your damage?